ArcheAge Chronicles Guide

Mage Guide: Elemental Staff and Wavesword

Updated · Classes

Quick answer

The Mage uses the Elemental Staff (ranged caster) and the Wavesword (an ice blade with dashes). The Staff splits into Burn (sustained damage) and Thunder (burst), and it's trait-point hungry: 42 TP for a working Burn setup, 44 for Thunder, 53 for the whole tree. The Wavesword has Freeze and Lunar Eclipse routes (about 36 TP each, 46 for everything). Stats: Intelligence first, roughly 2:1:1 INT / AGI / Talent on the Staff and 1:1 INT / AGI on the Wavesword.

Mage trait routes, point costs and stat ratios (demo-tested) · Video by Kybuza on YouTube

Mage at a glance

Weapons Elemental Staff (ranged caster) and Wavesword (close-range ice blade with dashes), swap in combat
Plays like Ranged elemental burst, or a battle-mage up close
Character Female only for now
Third weapon Vitality Staff with healing, reported to be in internal testing
Main stats Intelligence, then Agility and Talent

Elemental Staff: Burn or Thunder

The Staff tree is unusually hungry for trait points: key skills sit across both branches, so a cheap one-sided build gives up a lot.

Route Cost How it works Gives up
Burn 42 TP Finish the left-side Burn choices; on the right, go only as far as Infernal Cross. Sustained damage that keeps ticking while you reposition Flame Shower and other deep right-side skills
Thunder 44 TP Finish the right-side Thunder choices; on the left, go only as far as Shooting Star. Burst elemental damage Blazing Thunderstorm and other deep skills
Full tree 53 TP Both branches. The target if the Staff is your main weapon —

Shooting Star (from the trait tooltip): casting a retained spell grants Energy Core stacks: 1 for Flaming Blossom or Lightning Pillar, 2 for Flamethrower or Lightning Spear, 3 for Wall of Fire or Lightning Storm. At 10 stacks you get Shooting Star, which deals massive damage over a wide area and knocks enemies down.

Early Access changes: Wall of Fire damage was reduced, bosses resist max-HP-scaling skills more, and the Staff’s lightning skills were tuned.

Wavesword: Freeze or Lunar Eclipse

Route Cost Trait order
Freeze 36 TP Frost Shard side first: Frost Blossom Flurry, then Arcane Elevation and Frost Shard Siphon, toward the final trait Nebe’s Might. Pick up Tidal Stride on the right side for mobility and damage
Lunar Eclipse 36 TP Take the right-side points needed to reach Frost Blossom Flurry, then the left side, then back to the right branch until Glacial Burst
Full tree 46 TP Both sides; you keep every specialization choice

The Wavesword’s attack power and growth scaling were rebalanced for Early Access. It gets better launch-week reviews than the Staff.

Stats and gear

Elemental Staff Wavesword
Starting ratio 2 : 1 : 1 INT / AGI / Talent 1 : 1 INT / AGI
Core gear stats Magic ATK → Magic Amplification → Magic Crit Chance and Crit Damage → Magic PEN Same core
Specialization bonuses Burn: Fire ATK. Thunder: Lightning ATK Freeze: freeze bonuses. Lunar Eclipse: Tidal ATK and crit damage

Officially, Intelligence raises magic attack, Agility adds crit chance, Talent supports magic attack and lets you use better gear without penalties, and Constitution adds HP and crit resistance. Add Constitution, Magic DEF and stagger resistance for close-range PvP on the Wavesword.

PvE and PvP

Elemental Staff Wavesword
PvE Burn for long fights, Thunder for burst. Stay at range to keep casting through boss mechanics Freeze for Frost Shard synergy, Lunar Eclipse for combos. Damage depends on staying in range safely
PvP Burn’s damage over time forces opponents to react Freeze pressure and dash follow-ups. Bring defense to survive up close

These routes and ratios come from a creator’s demo-tested trait-planner screens. Check your character sheet: XLGAMES says trait costs and layouts may change during Early Access.

Other classes

Class Weapons Character
Warrior Longsword, Greatsword Male (female in December)
Ranger Hatchet, Longbow Female
Berserker Axe & Shield, Warhammer Male
Mage Elemental Staff, Wavesword Female

Compare them all on classes and weapons, or pick by playstyle on best class.

FAQ

Is the Mage good in ArcheAge Chronicles?

Mixed so far. The Elemental Staff was the most disliked weapon in early reviews, while the Wavesword got better marks. Wall of Fire damage was cut before Early Access, and bosses now resist max-HP-scaling skills more.

How many trait points does the Elemental Staff need?

In demo testing: 42 for a working Burn setup, 44 for Thunder, 53 for the full tree. The cheaper routes skip skills deep in the other branch (Flame Shower for Burn, Blazing Thunderstorm for Thunder), so if the Staff is your main weapon, aim for 53.

What stats should a Mage use?

Intelligence is the main source of magic attack. On the Staff, start around 2 Intelligence : 1 Agility : 1 Talent. On the Wavesword, about 1 Intelligence : 1 Agility. Add Constitution if you get caught in melee.

Is there a male Mage or a healer?

Not yet. Mage is female-only in Early Access. A healing staff is reported to be in testing as the Mage's third weapon, but there's no healer class or healing weapon at launch.

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Checked against the current version on · Medium confidence — consistent community reports, not officially confirmed. Spotted something outdated? Tell us.

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