Mage at a glance
| Weapons | Elemental Staff (ranged caster) and Wavesword (close-range ice blade with dashes), swap in combat |
| Plays like | Ranged elemental burst, or a battle-mage up close |
| Character | Female only for now |
| Third weapon | Vitality Staff with healing, reported to be in internal testing |
| Main stats | Intelligence, then Agility and Talent |
Elemental Staff: Burn or Thunder
The Staff tree is unusually hungry for trait points: key skills sit across both branches, so a cheap one-sided build gives up a lot.
| Route | Cost | How it works | Gives up |
|---|---|---|---|
| Burn | 42 TP | Finish the left-side Burn choices; on the right, go only as far as Infernal Cross. Sustained damage that keeps ticking while you reposition | Flame Shower and other deep right-side skills |
| Thunder | 44 TP | Finish the right-side Thunder choices; on the left, go only as far as Shooting Star. Burst elemental damage | Blazing Thunderstorm and other deep skills |
| Full tree | 53 TP | Both branches. The target if the Staff is your main weapon | — |
Shooting Star (from the trait tooltip): casting a retained spell grants Energy Core stacks: 1 for Flaming Blossom or Lightning Pillar, 2 for Flamethrower or Lightning Spear, 3 for Wall of Fire or Lightning Storm. At 10 stacks you get Shooting Star, which deals massive damage over a wide area and knocks enemies down.
Early Access changes: Wall of Fire damage was reduced, bosses resist max-HP-scaling skills more, and the Staff’s lightning skills were tuned.
Wavesword: Freeze or Lunar Eclipse
| Route | Cost | Trait order |
|---|---|---|
| Freeze | 36 TP | Frost Shard side first: Frost Blossom Flurry, then Arcane Elevation and Frost Shard Siphon, toward the final trait Nebe’s Might. Pick up Tidal Stride on the right side for mobility and damage |
| Lunar Eclipse | 36 TP | Take the right-side points needed to reach Frost Blossom Flurry, then the left side, then back to the right branch until Glacial Burst |
| Full tree | 46 TP | Both sides; you keep every specialization choice |
The Wavesword’s attack power and growth scaling were rebalanced for Early Access. It gets better launch-week reviews than the Staff.
Stats and gear
| Elemental Staff | Wavesword | |
|---|---|---|
| Starting ratio | 2 : 1 : 1 INT / AGI / Talent | 1 : 1 INT / AGI |
| Core gear stats | Magic ATK → Magic Amplification → Magic Crit Chance and Crit Damage → Magic PEN | Same core |
| Specialization bonuses | Burn: Fire ATK. Thunder: Lightning ATK | Freeze: freeze bonuses. Lunar Eclipse: Tidal ATK and crit damage |
Officially, Intelligence raises magic attack, Agility adds crit chance, Talent supports magic attack and lets you use better gear without penalties, and Constitution adds HP and crit resistance. Add Constitution, Magic DEF and stagger resistance for close-range PvP on the Wavesword.
PvE and PvP
| Elemental Staff | Wavesword | |
|---|---|---|
| PvE | Burn for long fights, Thunder for burst. Stay at range to keep casting through boss mechanics | Freeze for Frost Shard synergy, Lunar Eclipse for combos. Damage depends on staying in range safely |
| PvP | Burn’s damage over time forces opponents to react | Freeze pressure and dash follow-ups. Bring defense to survive up close |
These routes and ratios come from a creator’s demo-tested trait-planner screens. Check your character sheet: XLGAMES says trait costs and layouts may change during Early Access.
Other classes
| Class | Weapons | Character |
|---|---|---|
| Warrior | Longsword, Greatsword | Male (female in December) |
| Ranger | Hatchet, Longbow | Female |
| Berserker | Axe & Shield, Warhammer | Male |
| Mage | Elemental Staff, Wavesword | Female |
Compare them all on classes and weapons, or pick by playstyle on best class.