Warrior at a glance
| Weapons | Longsword and Greatsword, swap in combat. Each has its own trait tree |
| Plays like | Melee all-rounder that can lean into damage or defense |
| Character | Male only for now. Female Warrior planned for December |
| Third weapon | Gladius, coming in the first update (shown as work in progress on Oct 29) |
| Main stats | Strength + Agility, then Constitution / Endurance for survival |
Longsword: two trait paths
| Path | What it does | Best for |
|---|---|---|
| Parry & counter | Punishes enemy attacks with parries and counters and can reflect some ranged attacks. Closing Slash grants Foresight, which unlocks certain follow-up skills ⚠️ | PvP and players who like reading animations |
| Blood / sustain | Spends HP for offensive pressure; attacks recover health | Solo PvE and players comfortable managing their HP |
The trade-off: the parry path is timing-dependent and weaker against attacks you can’t parry. The blood path can be punished by burst damage, especially in PvP. Launch-week players say the Longsword is fast, applies bleeds and has a good parry.
Greatsword: offensive or defensive
XLGAMES described both branches in its progression post, and the trait tooltips match:
| Branch | Key traits | What changes |
|---|---|---|
| Offensive | Armor Break, Sweeping Slash | Sunder becomes Sweeping Slash: a swift 2-hit combo after Chain Slash with a wider cleave. It also grants a Shield for 5 seconds if you don’t already have one from Brace |
| Defensive | Pummel Strike, Demolishing Strike | Pummel Strike is an attack you can use while guarding that grants a damage-absorbing shield. While shielded by a greatsword skill you can use Demolishing Strike: block with Blade Guard, then counterattack to deal damage and Stagger (with less damage taken and Stagger immunity during the attack) |
The Greatsword is slow and hard-hitting. It was among the most criticized weapons at launch, but it’s the better tool for clearing groups.
Builds that work
| Goal | Pick | Why |
|---|---|---|
| PvE bosses | Longsword offensive path | Stronger single-target damage in demo testing |
| PvE mob clearing | Greatsword offensive (Sweeping Slash) | Big cleave hits several enemies |
| PvP | Longsword parry path, or a tanky defensive Greatsword | Counters give you tools to react. The Greatsword’s slow swings are easier to dodge |
These come from a creator’s demo-tested recommendations. XLGAMES changed skills before Early Access, and trait costs and layouts may change during it, so treat exact numbers as approximate.
Stats
All six stats from the official progression post, and what a Warrior should do with them:
| Stat | Effect | For a Warrior |
|---|---|---|
| Strength | Physical attack | Core damage stat |
| Agility | Crit chance + physical attack | Core damage stat |
| Constitution | HP + crit resistance | Add if you die too often; more in PvP |
| Endurance | Stamina + defense | Add for survival and stamina in PvP |
| Intelligence | Magic attack | Skip |
| Talent | Magic attack + lets you wear better gear without penalties | Only if gear requirements hold you back |
One point always buys one stat, and the character screen previews the change before you commit.
What changed for the Warrior in Early Access
From the Oct 29 producer letter: Fatal Strike triggers more reliably, Slaughter no longer switches targets when used on a downed enemy, and parry disarms cost less durability. New stat nodes were added to every trait tree. Combat feel (stamina, hit stun, movement speed) is still being tuned by a dedicated combat team.
Other classes
| Class | Weapons | Character |
|---|---|---|
| Warrior | Longsword, Greatsword | Male (female in December) |
| Ranger | Hatchet, Longbow | Female |
| Berserker | Axe & Shield, Warhammer | Male |
| Mage | Elemental Staff, Wavesword | Female |
Compare them all on classes and weapons, or pick by playstyle on best class.